HARLOW CLUB DARTS LEAGUE |
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2023/2024 |
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GENERAL RULES |
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*** RULE CHANGES IN RED *** |
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1 |
League to be known as The Harlow Club Darts League. |
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2 |
The teams present from the previous season will be invited to
reconstitute the League in the coming season |
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at the Annual General Meeting (AGM). |
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Those members will then decide what number of teams will constitute
the League for the coming season, |
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and new team membership applications will then be considered if any
vacancies occur. |
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3 |
No player registered with this league will be allowed to sign or
play for any other Harlow Thursday night winter league. |
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If a player is found to have signed on for any other League they
will be expelled from this league. |
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4 |
League Entrance fees for season , Knock-Out competitions and late
signings to be fixed at the AGM. |
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Current entrance fees : League - £70.00 Including entry to Team
Knockout. |
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All other Knockout entrance fees are - £2.00 per person per event.
Late signings £2 per player. |
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5 |
There will be no gender or age restrictions on players registering
to play in the league, |
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providing the player is able to remove their own darts from the
board. |
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6 |
Teams may sign additional players up to and including the last
league game of the halfway point of the season. |
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No additional players will be allowed to join the League after the
halfway point of the season. |
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Teams may only play any additional signed players on the night if
they cannot field 8 players. |
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If any team signs additional players and they have 8 or more players
the additional signed players can’t play that week |
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and must wait till following week to play |
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All new signings after 1st week
of season will subject to a - £2 registration fee per player signed. |
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7 |
All complaints and protests must be put in writing and sent to the
League Committee/Secretary. |
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8 |
Any club found to be deliberately playing ineligible Players will be
deducted a minimum of 3 points for each player that is |
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ineligible to play. |
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All players to print name on registration sheet before they are
allowed to play any matches in the league. |
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9 |
Players may NOT
transfer between teams during the season. |
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Players from a team withdrawn from the league cannot sign for a new
team whilst their previous team owes money or |
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trophies to the league. |
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10 |
League meetings will be held on a date decided by the committee. |
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These meetings will be attended by the Committee and a minimum of
one elected member of each team. |
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Only ONE member per
team is entitled to vote. |
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11 |
Age limit – All Venues must allow kids as long as they are a signed
player playing at the Venue. |
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12 |
Pin Badges shall be awarded to players who score a [ 180 ] in League
matches only. |
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13 |
Teams holding trophies that belong to the league are responsible for
their well-being and upkeep. |
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Any loss or damage must be paid by the team responsible, cost at
time of loss or damage. |
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LEAGUE MATCH PLAY RULES |
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14 |
League matches to be played on a Thursday night unless otherwise
authorized by the League Committee. |
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15 |
League matches to be played consist of: |
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2 x fours - 801 - 3 Points for a win. 1 Point
for a draw. |
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4 x pairs - 601 - 1 Point per pair won. |
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8 x singles - 501 - 1 point per single win |
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All games to be one leg and a straight start, double finish. |
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16 |
All teams in the League must have a minimum of [
10 ] players registered. |
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17 |
League / team KO matches are due to start at 8:30 pm |
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If a full team is not present at this time, a later time will be
acceptable as long as both Captains are in agreement. |
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Minimum number of players to start match to be [ FOUR ] |
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The game MUST be played with a minimum of [ FOUR ] players. |
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A full team will consist of a minimum of [ 8 ] players |
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19 |
Teams who are shorthanded will play the short games last. |
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I.E. [ with seven players present ] – 4v4, 3v4, 2v2, 2v2, 2v2, 1v2 [
and play 7 singles only ]. |
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I.E. [ with six players present ] – 4v4, 2v4, 2v2, 2v2, 2v2 [ and
play six singles only ]. |
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I.E. [ with five players present ] – 4v4, 1v4, 2v2, 2v2, 1v2 [ and
play five singles only ]. |
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20 |
Captains must advise each other about players possibly turning up
late. |
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Late players must add their name to the match card before the
captain includes them in the section they want to play in. |
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21 |
The home team shall be responsible for ensuring “open board”
facilities are available not later than 8:00 pm. |
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22 |
The home team shall be responsible for supplying caller and marker. |
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The caller shall be the only person allowed to inform the thrower
what is left or what total he scored. |
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This information shall only be given at the throwers request. |
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The caller may not tell the thrower how to get the total left. |
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23 |
In League games only, away teams to throw first in the first match. |
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24 |
Team Captains to write team names up on board at the same time prior
to starting [fours , pairs , singles]. |
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Once both teams players names are up on board they will not be able
to modify them ( replace a player with another) |
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unless both Captains agree. |
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25 |
The strictest order should be kept during play, and strict order
should apply when the player is taking up his position for |
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play and throwing. |
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26 |
There shall be no CANCELLED
games in the league. |
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If teams cancel games then The team cancelling the game will forefit
the match and receive a 6 point deduction. |
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The team that the match was cancelled against will receive 8 points
for the win which will be added to main league table. |
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They will also receive 2 points for the 4's which will be added to
fours table |
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27 |
In the event of a team withdrawing from the League before completing
the first half of the season, all points played for |
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will be deducted. |
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If a team withdraws from the League in the second half of the
season, only the points played for in the first half of the |
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season will count. |
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28 |
Should two or more teams tie at the end of the season, the team with
the lowest number of defeats is to be declared the winner. |
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Should there still be a tie the results of the matches between the 2
teams will be used to decide the winner. |
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If there is still a tie then the teams will be joint winners of the
league. |
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RESULT CARDS |
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The home team shall be responsible for ensuring the Fixtures
Secretary receives the correct score and match card. |
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Fixture Secretary must received results of matches within 24 hours
of the match and match card must be text or emailed |
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or put on facebook group. |
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Any 180s or High finishes not on the match card will not be added to
the league tables. |
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All players must print (LEGIBLY) in FULL [ NO INITIALS ] on the
match cards before their game starts. |
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No players signatures are needed on match cards |
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Only players in the venue shall be added to the card |
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Teams found guilty of adding players that are not available will be
disciplined. |
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An authorized representative of each team must check and sign the
result card after the match. |
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KNOCK OUT COMPETITION RULES |
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32 |
Some of the Knockouts will be played on various Thursdays throughout
the season. |
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The Fixture secretary will decide which ones and the dates they will
be played. |
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33 |
For League competitions played during the season - All registered
players may enter League competitions that are played |
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during the season as long as that player has signed for a team in
the league. |
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For competitions played at the end of season [ PAIRS KO, SINGLES KO,
LADIES SINGLES KO ] - Any player found to have |
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signed less than 50% league match cards is not eligible to compete
in these knockout competitions at the end of season. |
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34 |
Players entering knockout competitions must make sure they are
available for all nights of the competition whatever the dates |
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they are scheduled to take place [ if players can't make all weeks
then please do not enter ]. |
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Knockout schedule will be available with season’s league fixtures
at the start of season. |
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35 |
Players must sign in themselves before 8.15pm latest. |
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36 |
Losers of matches will chalk the next game. |
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37 |
Any loser not chalking the next game will incur a ban from all
Knockout’s in the season’s competitions, and also be banned |
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from entering all KO competitions the following season. [ this will
be Enforced ] |
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If you cant chalk then it is your responsobility to find someone to
do it for you. |
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38 |
In all Knockout matches all games will be best of 3 or 5 legs
depending on Entries and time permitted. |
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39 |
Callers for the first games in the 1st
round will be chosen from the bottom of the draw as to eliminate the
need |
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for volunteer callers. |
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40 |
Play will be decided by bull up, winner will start the match |
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41 |
The Knockouts shall consist of [ SINGLES KO, LADIES SINGLES KO,
PAIRS KO, BLIND PAIRS KO, 3-2-1 KO, |
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FOURS KO, CAPTAIN & SECRETARY SINGLES/PAIRS KO, BULLSEYE KO, HIGH
FLYERS KO AND TEAM KNOCKOUT. |
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42 |
All Knockouts will be played to a finish if possible on the night
except [ PAIRS, SINGLES, TEAM KNOCKOUT ]. |
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PAIRS – will be played over 2 weeks |
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SINGLES – will be played over 2 weeks. [MENS] / [ LADIES ] of 1 week |
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LADIES will not be allowed to enter the MENS singles Knockouts as
they have their own LADIES SINGLES KO |
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TEAM KNOCKOUT – will be played throughout the season as a round
robin. |
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43 |
Fours Knockouts - Now allows up to 3 reserves. |
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These can be used in any team or at any time, But Players who have
been changed and the Reserve may not play for any |
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other Four. |
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Teams may be changed from round to round (not during). |
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TEAM KNOCKOUT |
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The Team KO will be a round robin. |
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Division 1 will be split into 2 groups of 4 teams, the same for
Division 2 - done by a random draw. |
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Each team will play each other in their group once, giving each team
3 matches. |
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The Div 1 groups winners will progress to the Div 1 Team Ko final. |
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The Div 2 groups winners will progress to the Div 2 Team Ko final. |
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Format - 1x4 (801) - 4 x Pairs (601) - 7 x singles (501) = 12
matches (play all matches), all games are single leg matches. |
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Points for a win [3], points for a draw [1], legs count will be used
if teams are tied at end of group stage. See below. |
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In event of a tie at end of group stage, [1]. team with most wins
will go through, if still tied [2]. Teams with most legs won. |
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[3]. The outcome from the group games of the teams that are tied. |
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Away team throws first for the bull in the first match, winner of
bull starts, then alternate, Marking to be shared. |
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Any players signed on after the 1st round may not play in any other
round of the TEAM KO competition. |
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45 |
The Captains Knockout competitions will be open to those persons
elected as Captain by their respective teams |
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(or vice captain if captain is unavailable) |
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46 |
The Secretary’s Knockout competitions will be open to those persons
elected as Secretary by their respective teams |
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The Committee are deemed to be Secretaries. |
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The Vice Captain will not be allowed to replace the secretary in the
competition. |
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COMMITTEE |
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47 |
The Committee will be made up of a Chairman, Secretary, Treasurer,
and Results/Fixtures Secretary. |
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who must be members of a current league team. |
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48 |
The Committee will be elected at the AGM from those persons who are
members of current teams. |
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49 |
Should any team withdraw from the League, if their representative is
an elected Committee member then that person |
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will forfeit their position on the Committee. A replacement shall be
elected. |
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50 |
Any breach of the rules shall be subject to disciplinary action by
the Committee. |
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51 |
The League Committee shall be allowed to override rules where
unforeseen circumstances, where strict adhesion to the |
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rules could be considered to be detriment of the majority of team
members. |
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52 |
The Committee reserves the right to refuse to accept new players
registration or refuse Venues that they think are unsuitable. |
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No reason is required to be given. |
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53 |
Bad sportsmanship or abuse will not be tolerated. |
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Sanctions will be brought against the players/teams involved. |
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Sanctions may go as far as banning guilty parties from the League. |
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Sanctions will be decided by a disciplinary committee which will be
convened as and when necessary. |
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